AI Insights · Timothy · October 2024
Top 5 Hypercasual Games on Android in Latin America: Q3 2024
Explore the performance metrics of the leading hypercasual games on Android in Latin America for Q3 2024, with insights on downloads, revenue, and active users.
During the third quarter of 2024, the top hypercasual games on Android in Latin America demonstrated varied performance metrics, as revealed by Sensor Tower's data.
My Supermarket Simulator 3D, published by Game District LLC, saw an impressive upward trajectory in its weekly downloads. Starting from 93.7K downloads in mid-July, it surged to approximately 1.3M by the end of September. Weekly revenue also climbed steadily, peaking at around $8.1K in the final week of the quarter. The game maintained a robust growth in weekly active users, increasing from 85.4K to about 2.9M.
Manage Supermarket Simulator from Zego Global Pte exhibited a decline in weekly downloads, starting at over 1M in early July and dropping to about 29.5K by the end of September. Similarly, weekly revenue decreased from $3.3K to approximately $377. Weekly active users mirrored this downward trend, decreasing from 2.9M to 1.8M over the quarter.
Snake.io - Fun Snake .io Games by Kooapps Games maintained a fairly stable performance. Weekly downloads fluctuated around the 500K mark, with a slight dip followed by a recovery towards the end of September at approximately 491K. Revenue remained relatively stable, ranging between $300 and $500. The game's active users showed consistent engagement, starting at 4.1M and closing the quarter at around 4.1M as well.
Block Blast! from Hungry Studio experienced a gradual decline in weekly downloads. From 588K in early July, downloads tapered off to around 317K by the end of September. The game's active user base also saw a decrease, from 3.2M to about 2.6M, with no recorded revenue during this period.
Vita Mahjong, published by Vita Studio, displayed a positive trend in weekly downloads, beginning at 322K and rising to approximately 641K by the end of September. Revenue remained minimal but consistent, while weekly active users increased significantly, from 467K to 1.75M, indicating growing player engagement.
For more detailed insights and data, visit Sensor Tower's website.